![]() ![]() With that thoughts in mind, it becomes more or less a necessity to find a way to strip DRM from the purchased media. This basically means that, if you got a DRM-encrypted audio or video file, you will be unable to play it on most common video playing software’s like Windows Media Player, VLC Player and so on: this is certainly a downer, and cripples the whole concept of consumer rights: despite the fact even after having paid the cost of the media, they are not getting full access to their content regarding as and where they want it to be played. There's no way to achieve such goal without some complex workarounds which are simply out of reach for most end-users. The simple answer is, they simply cannot do that. Although the legitimate purpose is perfectly understandable, it goes without saying that such kind of protection has also a negative impact on the legitimate buyers: what if they want to enjoy a DRM-protected video they bought, let's say, on Apple iTunes, by also playing it on their Windows, Android or non-Apple devices? Most media and content providers use DRM Technology to protect their data from unfair re-distributions, and/or to make sure that the consumer will be able to play the purchased media only through their media platforms, markets or authorized devices. Since DRM can be "cracked" or bypassed by various hardware and software approaches, most OTT solutions - including Netflix - are starting to adopt a multi-DRM approach to ensure a better protection of their content: Netflix, for example, is known to be using a combination of most of the above mentioned standards to stream their content. Marlin technology provides capabilities for consumers to manage the relationships among devices, network services, and digital content: with Marlin, service providers and device markers can create and support content services over open networks. the community develops the necessary technology, partners, and services for enabling the creation of interoperable digital content distribution services.
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